It is a rare variant of the other Mecha-Mook, the Zombdroid Servant, that pelts you with gunfire from its dual-wielded squad automatic weapons. Yet another one from SAS 4 is the Zombdroid Soldier. #Sas zombie assault 4 attack type skinAlso in SAS 4, we have zombies with mutations, giving them special perks, such as Firey Skin (sets target on fire and immune to fire damage), Poisoned Limbs (poisons target on every hit and is immune to acid-based weapons), Chitinous Hide (75% resistance to physical damage), and Acid Blood (leaves a pool of acid on the ground upon death, causing all players that stand in it to take a ridiculous amount of damage).Spitters in SAS 4 fire off big globs of acid that stay on the ground for quite some time.Mamushkas will split into two almost endlessly, making you forced to have very high pierce weapons, or a shotgun. Devastators will smash the ground doing an area of effect attack that does an extreme amount of damage. If it has a health bar in SAS 3, it may fall under this trope, but the Devastators and Mamushkas take the cake.Also in SAS 2 and Insane Asylum, there is a big, fast zombie that spawns Dem Bones from all fallen zombies in a wave that it spawns in.They are very tough and hit extremely hard. In SAS 2 and Insane Asylum, we have chokers.The Loaderbot may be a reference to the Power Loader exoskeleton from the film Aliens, which the protagonist, Ellen Ripley, used to kill the Alien queen.The aforementioned tip is now invalid as of December 2nd, 2017.This allowed players to easily defeat them from within the room without risk of being hit until Ninja Kiwi fixed this exploit in an update. A popular way to defeat Loaderbots used to be going to the secret room in the bottom-left of the map, as the Loaderbots couldn't fit into the room.At this rate, the Loaderbot can't hit the player, since Loaderbots stop moving before they attack, and by the time they swing their attack, the player has moved out of attack range. In mobile, another viable tactic is to keep shooting while moving at the same time. If there are multiple Loaderbots, it is advisable to lure all of them into a big clump, then let them chase the player in the central room. The bottom corridor is the best place to go if this strategy is to be used: the large room to the bottom right is big enough for the player to escape being hit if the Loaderbot attempts to trap the player. However, if armed with a strong enough weapon, a single Loaderbot can be shot while retreating into a corridor. The player keeps his distance and shoots the Loaderbot until it is dead. The player simply gets chased by it, but does not allow it to catch the player. In-game, the player receives a warning stating that they will smash the player "into jam if they get close".Īn easy way to defeat a single Loaderbot is to lure it into a "ring-around-the-rosy" tactic in the first room. Loaderbots deal a very high amount of damage for a low-level boss, making it advisable to destroy them at as long a range as possible. Chemical weapons (especially the Stripper) are recommended for use against Loaderbots as they resist all three of the other damage types. As Loaderbots are the fastest non-elite boss in the game, it is advisable to get boxes in their way, as they will stop to destroy them. They are disabled at the beginning of the mission, but Combot activates them after you repair all four power switches. They are exclusive to the 6th mission, Power Out. Originally designed to lift boxes, they have been infected by Combot to attack the player(s). Loaderbots are bosses in SAS: Zombie Assault 4. Infected Combot can direct them to efficiently attack humans if necessary" ―Official Description "A large remote-controlled lifting robot used for moving cargo around.
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